by PimpMario
gszaszko wrote:
Alliances/Diplomatic Relationships:
Something needs to be done to account for alliances and/or diplomatic relationships. The diplomatic relations exchange of an ambassador and gaining a production resource seems overly powerful. There's no incentive not to meet up as soon as possible in the game, exchange ambassadors and earn that resource for as many turns as possible. It seems too powerful and I think that advantage should be removed. However, I think borrowing from the RotA alliance rules that players can move through each others' territories (but not allowing shared combat) would be a better balance and prevent half the board being locked out from the other player (in case ancients are spread too far across the board or is badly weakened after a battle).
I agree, doesn't really to to make sense.