by XAos
sur5al wrote:
mfaulk80 wrote:
Vanish wrote:
djc6535 wrote:
Game end is the same. If you're finding it boring, why not try to disrupt one of your fellow player's plans a turn early? Sounds like groupthink to me. All it takes is one or two people to really jump the gun and cause some chaos.
I agree, I think it is groupthink. After 20 or so plays, rarely do our games end with a big pileup like they did in the first games. You need to make your move sooner, or you're just leaving things to chance.
Groupthink, yes. But a lot of groups think that way in their first games. With more experiences, more early battles occur and less build up...
Oh i can't express in words how much i want it to be true, though we had been playing once or twice each week for 4 months now, usually 4 players, sometimes 5 or 6. And always the man that tries something first ends up being the biggest loser and the one who makes his move last is the winer. It would work if more than 50% of players (like 3 out of 4) would do that, but otherwise it simply don't work. In our games all players usually are on very equal strengths so its like 50% chance that your crazy shenanigans gonna succeed. And always when you start something with one player you both go down
Not how our games go, so I'll guess groupthink.
Depending on races (who is adjascent to who) combat starts variously between turn-1 & turn-9 with a bias around turns:7,8.
e.g. Eridani frequently start a war in the first 2 turns, by attacking a neighbour, without going through the center.
If you take the center early & try to attack from there. You do need to protect your flanks. As you can end up with an undefensable position. If thats what's happening in your games I'd advise you place explored hexes to block all connections except through the center. If you maximise your connections to other players and then try to attack. You end with an impossably long defensive perimiter.
The other major trigger for when an attack starts is when one player researches a tech advantage over the others. Which can be anytime from turn-1 to turn-9. It's actaully less likly turn-9, because by then all the research tiles are available.