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Reply: Eclipse: Rise of the Ancients:: Sessions:: Re: Nine-player game at Ropecon 2012

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by FinalAttack

dlhammond wrote:

msaari wrote:

Weeell... there's one tech that gives missiles -2 to hit. Might be a rare tech, and if I remember correctly, it protects your whole fleet once you have it.

There was another, but I don't remember how it works. I didn't use them, and the tech board was far away on the opposite side of the table...


There are at least 3-5 others that change the missile dynamic, (but they aren't fixes :devil:).


How do you know that? Do tell. I would hope there is more than one rare tech :/

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