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Reply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in a 4 player game ?

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by postbryan

LazyJ wrote:

Just don't play with alliances if your group doesn't like them. I can't believe how much people are griping about this. Do you gripe about ties? Pretty sure you can get the same result of a shared win if two players end with the same number of VPs and then have the same amount of combined resources left.


I don't think this is a fair statement. I'm not "griping", I'm simply trying to understand the mechanic, and how it can work for me and my group. A tie because two individual players ended up with the same number of VPs and resources at the end of a (presumably) hard fought game is not the same gameplay experience as two strong players allying in turn 6 and then steamrolling the rest of the table.

Vanish wrote:

What more can be said?


Nothing, I suppose. I apologize for asking, I was just wondering if the alliance mechanic was still being looked at from a "math" perspective by the developers.

I think Eclipse is a great game, largely because of it's balance. To me the game feels like a lot of effort went into the mathematical "back end", so to speak, so I was surprised to hear that a feature from the expansion was included with a pretty serious caveat ("alliances are allowed, but allied victories are inferior to regular victories, obviously") that wasn't mentioned in the manual. That said I do appreciate the developers insight in this thread, and I'm interested in any tweaks that people are using.




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