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Thread: Eclipse: Rise of the Ancients:: Rules:: Alliances

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by Tribalbob

So I'll start by saying I haven't actually had a chance to play the expansion yet, but I've been keeping up with the news as it came out and I've read the manual now that I have my copy.

My question is about Alliances - it seems like there might be a flaw in them. It almost seems like it's beneficial for a 'weak' player to ally a 'strong' player, but only for the weak player. The stronger one would actually be better off staying solo.

Even in the cast of two evenly-scoring players, there doesn't seem to be any mutual benefit.

If I'm playing a game and I know I have 45 points (for argument's sake) and I'm fairly confident everyone else has less, I wouldn't bother entertaining an alliance. Even if three players have 44 points each and ally, they're still only going to have 44 points.

EDIT: Ok, in this example I forgot that each allied player gets a +2, so a 44 would become a 46 and therefore win, but still.

Am I missing something? Just seems like if I'm confident I'm already in the lead, it would only handicap me.

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