by djc6535
Scootergsp wrote:
Rules Page 4:
So is it:
A) Gives you three otherwise ordinary hull points but requires two energy.
That doesn't seem all that useful due to taking up a slot on your blueprint and probably requiring you to research one of the more robust power sources.:what:
B) Since it is called Conifold Field it creates a three hull point shield around a ship that must be knocked down before any further damage spills onto the regular hull and every combat round regenerates a fresh three point shield?
Thematically I would lean toward "B". But for game balance issues I suspect that it's "A".
Perhaps it would have been less ambiguous if it had been named something like "Conifold Reinforcement"...?
Your thoughts?
Conifold Field: Creates a brane field, giving three
Hull points and consuming two Energy.
Hull points and consuming two Energy.
So is it:
A) Gives you three otherwise ordinary hull points but requires two energy.
That doesn't seem all that useful due to taking up a slot on your blueprint and probably requiring you to research one of the more robust power sources.:what:
B) Since it is called Conifold Field it creates a three hull point shield around a ship that must be knocked down before any further damage spills onto the regular hull and every combat round regenerates a fresh three point shield?
Thematically I would lean toward "B". But for game balance issues I suspect that it's "A".
Perhaps it would have been less ambiguous if it had been named something like "Conifold Reinforcement"...?
Your thoughts?
It's A. It's basically a better reinforced hull. Think of it as the field re-energizing between battles. If you have one of he high power sources (say the 12) it can be very helpful, as 2 of them (and 4 energy) is the same as 3 reinforced hulls, buying you an all important extra space in your design.