by Petri
ghbell wrote:
Listening to these responses tells me that in a 2 or 3 player game, the Exiles are at a severe disadvantage. If ambassadors are key to the Exiles/Orbitals, that would seem to be the case.
I don't see how the orbital is an advantage first turn militarily. I guess it is built in defense. But I would think that 2 starbases are better. I suppose it is better than an interceptor turn 1, but by turn three it is obsolete.
Well, it is what it is. I will just not play them in 2 or three player, and I will place them in the Planta/Descendant pile.
I don't see how the orbital is an advantage first turn militarily. I guess it is built in defense. But I would think that 2 starbases are better. I suppose it is better than an interceptor turn 1, but by turn three it is obsolete.
Well, it is what it is. I will just not play them in 2 or three player, and I will place them in the Planta/Descendant pile.
Exiles start with an orbital and an interceptor. Orbital can fend off most turn 1-2 attacks and therefore you don't necessarily have to stockpile materials for virtual fleet when your neighbor has wormhole access to your area and gets the neutron bombs.
Building early orbitals is difficult to pull off for any other race, because you may get attacked if you spend most of your resources on orbitals, who cannot defend.
If you're not Syndicate, Terran or Planta you have to research starbases in order to build them. Starbases are not always available and 4 science is a big investment during the first few rounds. The Exiles have no need to do that investment.