by KAM1138
Petri wrote:
Cloaking device is very strong during the late game, especially when combined with neutron bombs.
Early game, the device can be used to move through single ancients. This is sometimes very helpful and may help you get 2-3 ambassadors quickly (get them before turn 3). If you take materials from all those ambassadors, you will be able to afford the orbitals.
The main function of orbitals is not to defend. Their main function is to prevent your ships from getting pinned. It's a big advantage. You don't have to fight if you don't have the odds. And if you never lose any ships, you don't need to waste materials to rebuild them.
Early game, the device can be used to move through single ancients. This is sometimes very helpful and may help you get 2-3 ambassadors quickly (get them before turn 3). If you take materials from all those ambassadors, you will be able to afford the orbitals.
The main function of orbitals is not to defend. Their main function is to prevent your ships from getting pinned. It's a big advantage. You don't have to fight if you don't have the odds. And if you never lose any ships, you don't need to waste materials to rebuild them.
Well, not getting pinned is powerful, but if you have to worry about that, it means that you're being attacked in that Sector...which means if you ARE leaving with other ships, and you can't defend with your weak orbital/starbases...then you lose that sector.
So, yes, you can flee and avoid losing ships more easily than someone else, but to what end? At some point you have to take (and hold) more sectors than you lose.
Would an early game Cloaking Enabled rampage, destroying undefended enemy sectors (assuming Neutron Bombs), allowing you to grab short-term gains work? Hmmm.
KAM