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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Rise of the Ancients Official FAQ

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by hyphz

The rules for the interceptor bay seem a bit word salad-y to me. This is how I understand them, please let me know if I'm right:

When a ship with an Interceptor Bay starts a Move action in a sector with one or two unpinned Interceptors, those Interceptors may move together with the larger ship. Afterwards, the Interceptors are in the sector together with the larger ship. The Interceptors do not count as having been moved and can move themselves with later activations.

I'm just a bit unsure about this - for example, I'm not sure if "move up to two unpinned interceptors in the ship bay with one Ship activation" might mean that it takes a full activation to move the interceptors "into the bay", then moving the carrying ship around takes extra activations?

Ancient Hives: the mention of "three ancient ships" only appears in the overview, not the rules. I presume that
- You put three ancient ships on the tile when it's placed;
- When you move an ancient ship out of a hive you move one of the three ancient ships on the tile;
- Once an ancient ship has moved out it doesn't go back or move again;
- When an ancient ship is destroyed it's just gone and doesn't go back to the hive;
- You don't roll for Hives that have no ancient ships remaining.

Is that right?


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