by DrMercy
Dulkal wrote:
I would guess that the main problem comes from game rhythm. By design, the game moves through stages of exploration, colonization, early battles and the final push for VPs. Doubling game length would distort all of those relations, either making the colonization phase far too long or by making a large part of the game have little influence on the outcome.
Can't see how the game length would distort those aspects you mention. It would still be good to commit to early battles to gain discoveries, can't see how the colonization phase should be any longer.