by Fleuri
Touko wrote:
2) No. You become the traitor as the conflict happens because of your direct action.
I just realized this might create some interesting "hostage" situations. Consider player A and B have an alliance. Player A thinks, that B is about to bail out of their alliance and moves his/her ships to an important hex of B. Now B is somewhat forced to stay in their alliance because leaving it would mean whopping 5 VP penalty along with a loss of an important hex that would cost him/her another 2-3 VP along with all the resources generated.
I think I like this possibility, but is this intended?